The difference between world building and story: Character

A world-building script is a script that is heavily reliant on its setting. These are commonly genre scripts, but not always. A script that’s got an esoteric historical setting or relies on a densely woven political backstory has the same strengths, weaknesses and opportunities. There’s nothing wrong with world building scripts, indeed many great storiesContinue reading “The difference between world building and story: Character”

It’s great to have a vivid world, but your story shouldn’t feel like an excuse to show off your world.

A world-building script is a script that is heavily reliant on its setting. These are commonly genre scripts, but not always. A script that’s got an esoteric historical setting or relies on a densely woven political backstory has the same strengths, weaknesses and opportunities. MINORITY REPORT is a sci-fi world building story. Much of theContinue reading “It’s great to have a vivid world, but your story shouldn’t feel like an excuse to show off your world.”

Emotional grounding in world building via “the orienting effect”

The following is the work of Alex Berg, excerpted from this blog. He talks about using emotions to ground, frame and orient a reader in insane fictional worlds. I think every writer should read this one. “The example I’ve been using for years to demonstrate the benefits of emotional heightening is a fictional scene titledContinue reading “Emotional grounding in world building via “the orienting effect””

The difference between world-building and story:

The world of Star Wars has planets and aliens and mythology. You could tell any number of stories in the Star Wars Universe, as evidenced by all the sequel and spin off novels that exist. The story of Star Wars is what’s portable, that has nothing to do with the setting. Here are some terribleContinue reading “The difference between world-building and story:”

Common problem: The Geopolitics of Fictional Places (or the perils of world building)

“The world of Xanthagar has four factions. The Avian REGLAXIANS, the psychic WOOTMEN, the undead HRASIS, and the multicolored SENTAGAR. They have lived in an constant war for fifteen centuries since the ARTAX CONFERENCE, but it is said a prophesied hero will…” A composite sketch of the opening of a certain kind of bad script. People hateContinue reading “Common problem: The Geopolitics of Fictional Places (or the perils of world building)”